There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony, insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames, puzzles, andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1, 000programmingproblemsat the Universidad de Valladolid online judge, available athttp://online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27, 000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.The Programming Contest Training Manual Steven S Skiena, Miguel A. Revilla ... Template. Library. A C library of general-purpose data structures, like stacks and queues, cannot really exist because functions in C cana#39;t tell the type of theiranbsp;...
Title | : | Programming Challenges |
Author | : | Steven S Skiena, Miguel A. Revilla |
Publisher | : | Springer Science & Business Media - 2006-04-18 |
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